![]() The Hero starts with 5 Eva and gains 1 point with each level up, thus, the formula to calculate the Hero's current (unmodified) evasion is level+4. Magical attacks like shaman's and warlock's bolts have their accuracy doubled, so they are much harder to evade. The chance to be hit by a given attack from an enemy with acc accuracy at a given evasion eva is. Can be a fractional number.Įvasion (named as defense skill in code) is used to determine the chance to dodge enemy attacks. Indicates the number of turns a character spends when attacking. Ring of force - increases by ringLevel + 1, for melee attacks only.Attack damage Īttack damage (named damageRoll in code) is used to determine damage dealt by physical attack.Īttack damage modifiers (apply in order in which they are mentioned): Note: herbal armor buff and rock armor buff do reduce damage from physical attacks, but not from other sources of physical damage like explosions. Blocking buff - increases by 0-talentLevel.Hold fast buff - increases by 0-talentLevel.Weapon blocking - increases by weapon damage reduction (quarterstaff, round shield, and greatshield have DR).Worn dart, poison dart, gripping, flashing and rockfall trap (for poison dart trap, only reduces initial damage)Īrmor modifiers (apply in order in which they are mentioned):.Skeleton bone explosion (twice as effectively).Physical attacks (melee and projectiles).Damage reduction is calculated using normal distribution. Standard enemies have fixed armor, non-standard ones typically have it determined by the floor they spawn in. The Hero and other armor-wearing creatures have damage reduction determined by worn armor, which normally provides item lvl to (2 + item lvl) * tier damage reduction. ![]() Reduces the amount of physical damage taken. The Hero receives a significant accuracy penalty for attacking with a weapon which is too heavyĪlso called blocking or damage reduction (referred to as DRroll in code).Thrown weapons have a 50% accuracy penalty when used on enemies adjacent to the Hero, and a 50% bonus to accuracy otherwise.Weapon accuracy modifier (if a creature attacks with a weapon).Attacks with infinite accuracy can't miss unless the target has infinite evasion.Īccuracy modifiers (apply in order in which they are mentioned): Standard enemies have fixed accuracy, non-standard ones typically have it determined by the floor they spawn in.Īny accuracy of at least 1,000,000 is considered infinite accuracy. It is worth noting that 1 point of accuracy does not translate to 1% chance of hitting. The Hero starts out with 10 Acc and gains 1 point with each level up, thus, the formula to calculate the Hero's current (unmodified) accuracy is level+9. Accuracy (named as attack skill in code) is used to determine the chance to land a hit on enemy.
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