![]() It may not be a challenging game, having a strong focus on narrative rather than win or loss conditions, but Ant suggests proudly that it’s still important to him that the game remains fun to interact with. Ant mentions the idea of an emotive and evocative journey, one which he hopes will cause a genuine stir and a possible tear from his players. It’s not easy to make a video game, especially when it’s your debut project as a solo developer who was only in his teens when his game started getting attention. Talking with developer Ant Tan and you can see the passion of this young creative. Clearly this wasn’t a snapshot of the reality we currently know, which raises questions that continue to so far go unanswered. The further into the demo we played and the more abstract the environment got. You could call upon light with the press of a bumper and expel that light to power electronics around you and help dispel the black tar. Instantly impressive were the deer’s movement animations, as tails slowly waggled and ears twitched between elegant steps. Stopping to feed your fawn berries showed the dependency of the youngling as you take in your surreal environment. In the slice of game we were able to play, you’d move the deer around a grim environment, full of a black tar-like substance, doing light platforming over logs and at one stage vans whilst you pursued an ethereal spirit of a deer. Better yet, Way to the Woods was playable, allowing us to go hands-on with the clearly not abandoned release. Heading to Ant’s Twitter or Tumblr pages never turned up many answers, outside of a December 2020 post apologising for delays and an inability to hit certain targets during development.Īs someone who has been keeping an eye on this release, hoping for it to resurface, I was delighted to have been invited to a press event held by VicScreen where Way to the Woods was one of six games being showcased. With all its beauty and intrigue, Way to the Woods became somewhat of a mystery with headlines like “What happened to Way to the Woods” popping up in game spaces across the internet. In fact, still to this day, the game’s website lists a “Coming 2020” release window and its one (and only?) trailer somewhat comically reads “coming 2020 …for real this time”. That game had an expected 2020 release date, but unfortunately completely dropped off the map when solo developer Ant Tan missed his projected deadlines and stopped publically sharing information about his game. We'll just have to be patient in waiting for this game to grace their intended consoles - hopefully, sooner rather than later.Do you remember that incredible and melancholic deer game from Microsoft’s press conference all the way back at E3 2019? Way to the Woods was the name of an emotive journey of a deer and fawn as they traverse a rundown and seemingly abandoned city, attempting to make their way back to the woods. Simplistic, brilliantly executed mechanics are paired with an emotional yet minimalistic storyline. There's a buzz of excitement surrounding Way of the Woods, given that similar games have been lauded by critics. The purpose, though, is seemingly to get back to the woods, as the title suggests. There doesn't seem to be much interaction between NPCs or story-building assets, leaving the narrative up in the air. The cel-shaded graphics touch on a polished and vibrant color palette, contributing to the flashy animations. Way to the Woods looks absolutely stunning. ![]() ![]() It will thrive in unraveling the mysteries of how the world came to be. That's likely to be the core focus of the game. The gameplay shows the two animals, adult, and child, solving puzzles to get past obstacles. It involves two deer sifting through an abandoned human world. 'Way to the Woods' is a minimalistic adventure game depicting what we see from the trailer.
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